Wrestling with the controls is kind of the point – there would be no challenge otherwise, so it’s hard to pick on that as a flaw – but the system is tied to incredibly specific points on each organ that can be cut. The line between fun and frustration is a tight one in games such as this, and unfortunately Surgeon Simulator crosses it far too often. It has all the trappings of a comedic game, and you’ll giggle the first few times you play it, but the novelty soon wears off. Along the way you can accidentally drug yourself by touching a syringe, drop vital equipment on the floor or in the patient, and even electrocute yourself. and transplanting various organs into and out of your unfortunate patient without him loosing to much blood. Operations have you clumsily grabbing scalpels, bone-saws, lasers etc. R1 meanwhile grasps with the forefinger and thumb, whilst R2 closes the remaining fingers. Your disembodied hand is rotated either with motion control or the right stick, moved around with the left and lowered with L2. While it could be a bleak training game, Surgeon Simulator instead goes down the comedy route, with ungainly controls making your life as difficult as possible. You control a hand, using a variety of surgical tools to complete various operations without killing your patient. A patient needs a heart transplant? You just need to rip open his chest cavity, pull everything out and fling a new one in! Left your watch inside of him? No matter, he wanted a new ticker anyway! Ha ha ha.įor those of you who don’t know, Surgeon Simulator: Anniversary Edition is the PS4 version of last year’s PC game. Surgeon Simulator feels a lot like you’re controlling one of the doctors in that late 90’s classic. The company adds that it is also thinking about support for Sony's Project Morpheus headset "in a big way.Did you ever play Theme Hospital? Who am I kidding, of course you did, it’s brilliant. We were able to sharpen up the responsiveness by feeding in a bit of the raw gyro acceleration values, by which point we decided the motion sensors should be the default control mechanism for hand rotation for Surgeon Simulator on PS4."Īccording to Bossa, the PS4 version of Surgeon Simulator is "even funnier" than the PC or iPad versions. ![]() It's quite an alien feeling at first, but it gives a lot of agility to the hand, so people tended to prefer it over the stick control once they got a feel for it. "Our playtesters were pleasantly surprised by how good this felt. "The most exciting part was when we started using the six-axis motion sensors to control the orientation of the hand," the studio added. ![]() ![]() In the end, we decided to lose the one-button-per-finger design used on the PC and instead condense it down into just two of the shoulder buttons." We had a lot of ideas which turned out to be a bit too clumsy even for Surgeon Simulator. "The first and most obvious step to take was to map hand movement and hand rotation to the left and right thumb sticks, as this is what players tend to expect on a console game," the studio said. Here's how Bossa Studios explains Surgeon Simulator's controls on the PS4. The game's famously inelegant controls are making their way to the PS4 version through the DualShock 4. Surgeon Simulator, Bossa Studios' funny doctor training game, is coming to the PlayStation 4 soon, it was announced today on the PlayStation Blog.
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